Conceived of new presentation leveraging virtual reality and supervised the creative and technical development through launch. When the show launched in 2002, it made use of cutting edge technology to create a fast and dynamic show. My goal here was to leverage the latest in VR technology to break the remote talent out of their monitors and bring them into the environment. Tremendous work from a whole team of people - many of whom were a part of the original launch, as well. Shout out to Girraphic for their virtual reality expertise.